Started my career at the ripe age of 19, learning 3d software any which way I could, into the wee hours of the morning.
Landed a job as production QA for Nichimen Graphics, makers of Mirai and Nendo. Learned the ins and outs of 3d Software and Production. After that, I worked on Movies, TV, & Music videos, for various companies.
I then found myself landing a gig as a character artist working on facial systems for the Jak and Daxter series @ Naughty Dog. I then developed myself as an Environment Artist on the Uncharted series & The Last of Us. Been at ND for about 15 years now. Pretty rad gig.
In my free time, I love hanging with the family, basketball, and brewing craft beer.