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reuben shah
reuben shah
lead environment artist @ lightspeed la
los angeles, United States

Summary

Started my career at the ripe age of 19, learning 3d software any which way I could, into the wee hours of the morning.

Landed a job as production QA for Nichimen Graphics, makers of Mirai and Nendo. Learned the ins and outs of 3d Software and Production. After that, I worked on Movies, TV, & Music videos, for various companies.

I then found myself landing a gig as a character artist working on facial systems for the Jak and Daxter series @ Naughty Dog. I then developed myself as an Environment Artist on the Uncharted series & The Last of Us. Been at ND for about 15 years now. Pretty rad gig.

In my free time, I love hanging with the family, basketball, and brewing craft beer.

Skills

Environment Design3D ModelingEnvironment Modeling

Productions

    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      environment artist - parts of city chase, city clock tower, parts of open water, passage
    • Company
      Naughty Dog
    • Video Game
      The Last of Us
    • Year
      2013
    • Role
      environment artist - flooded streets, salt lake city, parts of military city, dlc colorado mall
    • Company
      Naughty Dog
    • Video Game
      Uncharted 3: Drake's Deception
    • Year
      2011
    • Role
      environment artist - london pub, airport, parts of sandlantis, various co-op maps
    • Company
      Naughty Dog
    • Video Game
      Uncharted 2: Among Thieves
    • Year
      2009
    • Role
      environment artist - train wreck, chase, mp maps
    • Company
      Naughty Dog
    • Video Game
      Uncharted: Drake's Fortune
    • Year
      2007
    • Role
      environment artist - jeep chase, various wides
    • Company
      Naughty Dog