Prologue - Environment Art
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The start of the story, intertwined with retelling of the end of the last game. Worked with design and concept to get the feeling and timing right, this was also the first time we were rolling credits during game play. The level essentially became larger as we progressed with the rest of the game. Redefining the look of Jackson and the feeling of an older town that grew anew with lives that felt some what safe. This was a full team effort and came together really quickly and dealt with changes almost in real time.
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Shader & Additional Modeling - Tiffany Nguyen, Jon Schmidt, Jose Vega, Julian Elwood
Lighting - Boon Cotter
FX - Elaine Kubiak
Technical Art - Kaleb Goulding